CLEAN ECONOMY
Progression that feels rewarding without overwhelming new players.
Vanity Network is a server built for those who choose a fun, rewarding, and a premium roleplay experience.
Progression that feels rewarding without overwhelming new players.
Server structure designed to support character-driven roleplay.
A city shaped by active players, clear standards, and reliable staff.
Complete these quick checks before applying. Passing this checker means you meet the basic requirements to submit a whitelist application.
The rules that ensure fairness and retains roleplay quality at high. Search, scroll, and categorise rules below.
Vanity Network maintains a strict standard of conduct across the server, Discord, forums, and store. Any breach of our server or community rules may result in moderation action, including a warning, kick, ban, blacklist, or removal of whitelist status.
Vanity Network reserves the right to remove any player who is found to be acting against the interests, safety, or standards of the community.
All reports must be submitted through a support ticket in the main Discord within 24 hours of the incident.
We operate under a no-clip, no-sit policy. Valid reports should include clips, player IDs, audio, and a clear reason for reporting.
Staff decisions are final. Ban appeals must be submitted through the correct support system. Players are expected to use a working microphone, maintain realistic character names, and treat others with respect. Advertising, real-money trading, and toxic behaviour are strictly prohibited.
Twitch streamers are welcome at Vanity Network. Players must follow Twitch TOS and community guidelines while in the server.
Racism, homophobia, disablism, ableism, or targeted hateful language is not tolerated and may result in permanent removal from the community and server.
Unwanted physical, verbal, or sexual harassment is not tolerated anywhere within Vanity Network. Anyone caught may be blacklisted from all platforms.
Green zones are areas where initiation cannot take place. They protect players from death, kidnapping, hostage taking, vehicle damage, and robbery. Green zones include hospitals, hospital car parks, roofs, police stations, police car parks, fronts, backs, and reception areas.
Erotic roleplay is allowed only if consensual. If someone says no, it means no. Non-consensual ERP will result in a ban.
Using mods, hacks, exploits, or loopholes is prohibited and may result in blacklist from Vanity Network.
Loitering around emergency buildings without valid roleplay is prohibited. Restricted locations include police stations and hospitals. Other locations are fine if you are not being a nuisance to owners or active roleplayers.
Spamming police or emergency dispatches is punishable from warning up to ban depending on severity.
Impossible, unrealistic, or poor-quality roleplay is failed roleplay. If an action cannot be physically done in-game, use /me to improve the scene. Examples include unrealistic /me actions, pretending to be dead when you would not be, or downplaying injuries to leave hospital faster. High-quality roleplay should be provided at all times.
You must remain in character before and after restarts. Do not talk about reports, tickets, government sits, AFK, VDM, RDM, Discord, GTA, or other OOC terms in roleplay. Allowed phrases include import, deported, muscle, headpop, voicebox, going to sleep, city, in my head, and my eyes.
Powergaming is unrealistic, impossible, or abusive use of mechanics. Examples include carrying players in vehicles, carrying through locked objects, storing vehicles to escape police or gangs, cuffing while moving, or holding someone with carry/escort during Stage 1 or Stage 2, holding a button to punch someone out of a vehicle.
Stage 1: You are bleeding out with 5 minutes to receive medical attention. You may speak, call NHS or police, and gather limited information, but must roleplay injuries. Stage 2: Your screen goes dark with a 3 minute timer. You are dead. You must not speak, take information, or receive treatment. You may respawn after the timer or be revived at discretion.
If you die at Stage 2, your character loses all memory and information leading up to death. You cannot talk about what happened and friends cannot remind you. Returning to the scene after death is not allowed.
You must fear for your life when required. You must value life when weapons are close, a firearm is pointed at you, or you are hostage and reasonable demands are made. No one can force you to withdraw bank money, remove items from property, or give safe codes.
Suicide roleplay and terrorist roleplay are strictly forbidden under all circumstances.
Using information learned outside the city is prohibited. Examples include using Discord information not learned in character, stream information, being in a livestream while in server, using other characters to help your current character, or acting as if you know characters you have never met.
Killing a player must be a last resort. Killing without proper build-up, storyline, or valid reason is RDM. Players must be visible to initiate. You cannot initiate from a vehicle. The player being initiated on must have a chance to respond.
Logging out to avoid losing items or avoid roleplay is combat logging. Storing items during an active scene somewhere involved players cannot access is combat storing. Example: fighting a gang, driving to an apartment, storing items, then returning.
Where possible, roleplay a scene instead of instantly using weapons. Killing police for simple traffic stops or talking is not acceptable. Killing or injuring someone must be a last resort with valid reason.
Robberies and heists cannot be committed within 30 minutes before or after restart. Small/moderate robberies allow up to 8 people including hostages, with a maximum of 2 hostages. High-end robberies allow a maximum of 4 hostages. Maximum 2 getaway vehicles. Bikes and helicopters cannot be used at the original heist location. Money/items cannot be demanded for hostages.
Doing things purely to get a police reaction is cop baiting. Examples include running red lights for a chase, committing crime in front of police for attention, inserting yourself into unrelated scenes, baiting via dispatch, or using scenes/graffiti without valid story.
Scamming for illegal items is allowed. Illegal items include heist/robbery items, weapons, stolen items, rolls, bands, bags of cash, and physical currency. Cash or bank money cannot be forced. Scamming legal items is forbidden.
Robbing players for easy items when you had no relation to their killing or scene is ninja looting. This also includes searching random cars for free items.
Remaining in a spot for a long time to rob, kill, or initiate is location camping and can result in a ban. Exceptions may be made for valid high-quality stories. Camping takeovers, heists, or robberies is prohibited.
If your friend is arrested, you may stop police before they enter the police station. Once past police station gates, you cannot attempt rescue unless police do a prisoner transport. Extreme rescue attempts for small sentences are inappropriate. Using aircraft to escape prison is punishable.
Fake hostages are not allowed. Hostages cannot be held for more than an hour unless the story is valid and high-quality. On-duty NHS cannot be taken hostage unless valid roleplay allows it. Police can be taken hostage, but expect a tougher response. Initiation must occur before hostage taking. You cannot randomly take a hostage without prior initiation or storyline.
You cannot take employees hostage without prior relevant initiation inside or outside the business. Entering a business and taking an employee hostage for low-quality reasons is not allowed. If Stage 1 or Stage 2 happens inside a business, it must be a last resort. Non-employees on business grounds are fair game.
Intentionally using a vehicle to hit or kill a player is VDM. Accidental VDM can happen, but you must return, apologise, and help. Blocking high-speed traffic, knocking players over, or using vehicles improperly during missions can be VDM. Pitting is allowed within reason. Only police should pit at or above 85mph. Pitting on mountains, bridges, or high areas can be VDM if inappropriate.
Using a vehicle in an unrealistic way is GTA driving. Stunt jumps are at your own risk. If your vehicle rolls badly or lands unrealistically, you must stop and exit. Non-off-road vehicles cannot go off-road or up mountains. Vehicles may drive on train tracks. Crashes do not need to be roleplayed unless the stunt jump rule applies.
Stealing police vehicles is only allowed as a final resort. Taking one without valid roleplay will result in punishment. Appropriate example: boxed in, vehicle stalled, no locals or decamp vehicles nearby, and an unlocked police vehicle is the only escape option.
Helicopters and planes must fly above 500ft for general use unless used strictly for roleplay such as surveillance. Aircraft cannot land in the main city unless on a helipad. They cannot be used to extract prisoners, sell drugs, or start a heist. They may be used later in a chase for decamp.
Emergency service items can only be stolen with valid roleplay reason. Allowed items include flashlights, spike strips, ammunition, handcuffs, body cameras, armour, radio, bandages, first aid, medical box, and stethoscope. Anything not listed cannot be taken.
Pretending to be police, paramedic, or another emergency worker is forbidden. This includes driving their vehicles or wearing uniforms unless there is valid high-quality roleplay.
Repeated crimes and threats to police or civilians can place criminals on the Police Radar. This allows police to act against dangerous or repeated offenders. Police may liaise with CPS and judiciary for warrants, asset seizures, arrests, extended sentencing, and related actions.
Police rules should be viewed and understood through official public police resources.
Police cannot be corrupt by default due to their power and responsibility. NHS cannot be corrupted due to protected access and confidential information. Solicitors cannot be corrupt because it creates unfair advantage and breaks roleplay. Corruption routes must be approved where applicable.
Staff will review every report on a case-by-case basis. Given the human nature of roleplay, not every situation has a specific rule. Staff reserve the right to use their experience and judgement for each report, which may result in different outcomes for similar reports. Decisions made by Gang Management are final. Anyone doing gang roleplay should be recording full sessions. All clips provided in a report must be sent in chronological order, starting from start to finish of the scene. All clips must be your own clips. If Gang Staff void a scene due to multiple rule breaks, everything will go back to the way it was before the scene started. If compensation is required, serial numbers must be provided for guns. If no serials are provided, there will be no compensation.
Punishments handed out to gangs are solely down to Gang Admin discretion. If you are unhappy with a decision, you may request a review where Gang Management will provide a final judgement. The leader of a gang is responsible for the gang and its actions. If the leader recruits someone irresponsible, it is at their own discretion. If one member breaks a major rule, or repeatedly breaks rules whether minor or major, a gang strike may be issued. Three gang strikes will result in the gang being disbanded. Members of a disbanded gang may be blacklisted from joining any gang for a minimum term of two weeks. Disbanded gangs cannot be re-created unless valid reasoning is accepted by Gang Management. Gang strikes can be removed if no rules are broken by each member of the gang for one month and roleplay is held to the highest standard. Gang strikes are final and cannot be appealed.
A gang can have no more than fifteen members. Associates do not exist within the fifteen. There is a cap of five associates per gang. Associates cannot be placed on the laptop. Associates may wear one piece of gang clothing so they can be identified by a specific gang, but they cannot be involved in gang fights or wars.
Tables, materials, weapons, and money stored within a gang property, including compounds, warehouses, caves, apartments, offices, or shared banks, are now considered the gang's property unless they are kept separately. Upon leaving or being blooded out, you cannot steal or retrieve these items back from the gang. If a gang disbands, remaining assets should be fairly distributed between each member who is left. If a gang is disbanded by Gang Management, all assets owned by the gang will be relinquished.
Under no circumstances should a gang team with another gang for any reason. This includes, but is not limited to, gang fights or outsourcing another gang to fight for you.
You are not allowed to wear another gang's clothing regardless of roleplay reasoning.
You cannot breach another gang's heist. You can intercept in a chase once the heist has been completed. You cannot intercept while PD are involved in the chase.
No more than six people should be riding out at one time. Only three vehicles are allowed during ride outs. You must initiate on the six you are riding out on. You cannot initiate on one person and then follow up on a ride out with different members. This rule applies to gang scraps and wars. Everyone in the six must have been part of the gang for at least three days.
You can have up to the full fifteen members ride out against PD. Only six vehicles are allowed when riding out on PD. Common sense must be applied.
Either side must initiate. Initiation cannot be done from a vehicle or through a text or call. If you are initiating and the people you are initiating on have more than six present, all members present up to the fifteen are allowed to defend themselves for the scene. An initiation timer of fifteen minutes applies. If the timer exceeds fifteen minutes, you must re-initiate. If you have questions regarding initiation, request to speak to Gang Management.
The use of the Hospital or Witch Doctor during active fights is prohibited.
Witch Doctor can revive while in Stage Two, meaning you remember all prior events leading up to your Stage Two state. You can only take a maximum total of three people per gang scrap once the fight has ended to the Witch Doctor. You must choose who you want to take and keep alive. Anyone outside of the three must be left for dead, including your members and opposing members. You cannot further kill someone you have taken to Witch Doctor. If you have chosen to help them, they must remain alive.
You are only allowed to take illegal items from a player. If you remove a player's communications, such as phone or radio, you must ensure these are returned whether you killed the player or not. Killing a player must be a last resort. If it is not a last resort and ends a storyline, punishment may be issued.
If you are blooded out of a gang, you must forget sensitive gang information. This includes, but is not limited to: Gang information you must forget: stashes, gang-owned locations, private money wash, territory plans, trap houses, factory locations, gang relationships, and past, current, or future gang plans. What you do not forget: names, gang members' full names, easily relearned gang colours, knowledge of drugs, recipes, knowledge of guns, and public locations such as public money wash, public labs, or hubs.
If you leave or are blooded out of a gang, you must be placed on a three-day gang cooldown. Your leader or gang must make Gang Staff aware through a cooldown ticket within the Gang Discord. You cannot re-join the same gang for two weeks unless roleplay dictates otherwise. Gang Staff have access to all cooldown histories, and punishments may be issued if this rule is not followed. While on cooldown, you may visit other gang territories or properties to express interest. However, you may not assist or participate in criminal-related activity, including but not limited to heists, corner selling, gang scraps, or wars. While on cooldown, you may not represent or wear any colours affiliated with a gang in the city. When a gang has disbanded, not by Gang Staff, there is no need for each member to be placed on cooldown.
On base zone: fifteen members. On claimed zones: twelve members. Everywhere else: six members. If you are meeting with a gang on their territory, regardless of whether the scene turns hostile or not, you can only attend with six members. Defending gangs can have their full fifteen members present. You must wear your gang clothing or colours at all times.
Gang baiting is prohibited. Accessing a gang's compound is prohibited unless high-quality roleplay dictates otherwise. When using turf, you do not have to be in designated colours. You are not allowed to retreat to your territory during a fight with the intent to add more members to the scene. You cannot refuse to roleplay with a gang because you do not like their style of roleplay. Gang Management reserves the right to remove gangs from the laptop for any reason.
You must make Gang Staff aware if you are planning to go to war so the war can be monitored. Gangs must declare and end wars face-to-face within the city. Hostile RP is prohibited during these meetings. Terms for the war must be set between gangs to ensure it is fair. Gangs must wear their clothing or colours, including vehicle colours. PD can and may intervene in wars. This does not end the war. Green zones apply. Gang Management reserves the right to stop a gang war at any time.
Fragging packs are not allowed. This includes prop packs. You must have a day/night cycle. Tracer packs are not allowed. You must have shadows on when playing on the server. Stretched resolution is not allowed. Emoting during fights is not allowed, for example /e sleeps or /e sit. Seat 5 hop outs are not allowed. Handcuffing or tackling during fights is not allowed.
Forcing yourself into a scene where you have no involvement or relation is force roleplay. Ruining others' roleplay is heavily frowned upon.
If you are in a scene and believe someone broke a rule, continue the scene and still give 100%. Deal with the rule break through a support ticket after the scene ends. Do not say in roleplay that you are reporting a rule break.
Radio: You must identify a voice through radio before knowing who is speaking. Calls: Anonymous calls do not reveal identity, only phone number. Unless recognised directly, the caller remains anonymous. Clothing: You cannot identify a voice through a mask unless you can identify the person through clothing, tattoos, hair, vehicles, plates, or distinct traits.
Doors or areas with black screens/loading screens cannot be camped. You cannot wait outside or inside and use another player's loading time to gain advantage. If there is nowhere else to wait, wait until their character is conscious and continue normally.
You must value your freedom. If you have a chance to escape police, do so. Do not return and commit further crimes or use guns unless there is an extremely important reason. Taking hostages to release friends facing sentences under 60 months may result in punishment. This rule aligns with cop baiting and serious roleplay common sense.
Every role matters. Every application counts. Join the team that's building Vanity Network.
We're looking for dedicated, professional staff members who are committed to creating a fair, welcoming, and enjoyable roleplay environment.
Develop, configure, and maintain custom FiveM vehicles with a focus on performance, quality, and reliable server integration.
Join the Vanity Municipal Police service upholding public trust, join the multiple advanced and specialist divisions such as firearms, traffic, SOCU, investigations team, and more.
Respond to emergencies, treat patients, and create medical roleplay that supports every scene in the city. Get a chance to work with the police as a joint response unit.
Help build and maintain scripts, systems, tools, fixes, and new roleplay features for Vanity Network.
Support faction standards, gang reports, cooldowns, wars, and organised crime roleplay oversight.
Submit your main entry application after checking eligibility. Required for whitelist access to Vanity Network.
Explore jobs and groups across Vanity Network, choose your path. This page this will being developed, some jobs, groups, or services may be missing.



Our police service is operational through police officers that served and are serving, join a realistic yet fun police service providing opportunities to progress into 7 different divisions.



There are dozens of gangs to compete against, either create your own and race to the top or join a gang and help your family become the strongest and the best.