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Gang Rules & Information

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Ash

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Management
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Feb 26, 2023
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Vanity Network's gang rules & information
These are the gang rules of the server. For our normal server rules, Click Here

Anyone can create a gang within the server absolutely free of charge. Get a group together, find some clothing and get yourself out there.


Reports:
Gang Staff will review every report on a case-by-case basis. Given the human nature of roleplay (RP), not every situation can have a specific rule. Therefore, staff reserves the right to use their experience and judgment for each report, resulting in potentially different outcomes for similar reports. Decisions made by Gang Staff are final.

For anyone doing Gang RP, you should be recording full sessions. For reports, any clips submitted must be a minimum of TWO minutes long with unaltered audio. If the clip is less than TWO minutes or doesn’t have any audio, we reserve the right to reject the report.
Please note, we require clips of TWO minutes before the scene starts and then TWO minutes of after the scene so that Gang Staff can understand the full picture before making any decisions.

We require that all clips that are provided to Gang Staff within a report are to be sent in chronological order e.g Start to Finish of said scene.
If Gang Staff decide to void a scene due to multiple rule breaks, this means that everything will go back to the way it was before the scene had started.

Punishments & Gang Strikes:
Punishments that are handed out to gangs are solely down to Gang Staff’s discretion. If you are unhappy with a decision, you may request for a member of Gang Management to further review and provide a final judgement.

The sole responsibility over a gang and their actions is down to the leader. This means that if the leader recruits someone irresponsible, it is at their own discretion. If one member breaks a major rule or is noticed to be breaking rules consecutively whether minor or major, a gang strike will be implemented.

Three gang strikes will result in the gang being disbanded. Additionally, the members of the gang that has been disbanded due to gang strikes will be further blacklisted from joining the whitelisted gangs for a minimum term of TWO weeks. This can be appealed.

Gangs that have been disbanded by Gang Staff cannot be re-created, however this may be appealed if valid reasoning is provided as to why this gang should be revived whether that is by the same or different group of members.

Gang strikes can be removed if no rules were broken by each member of that gang for ONE month and their roleplay is held to the highest standard.

Gang strikes are final and cannot be appealed.

Gang Membership:
A gang can have no more than FIFTHTEEN members. Associates don't exist within the FIFTHTEEN.
There is a cap of FIVE Associates per gang.

Associates may wear one piece of a gangs clothing so they're able to be identified within a specific gang but CANNOT be involved with gang beef, wars or any other gang-on-gang related scene.

Gang Teaming:
Under no circumstances should a gang team with another gang for any reason whether you are in your gangs designated colour or not.

Property Ownership:
Tables, materials, weapons and money that is stored within a gangs property (compound, warehouse, caves, apartments/offices) is now the gangs property unless they are kept separately. Upon leaving or being "blooded out," you cannot steal/retrieve these items back from the gang.

If a gang disbands, a fair distribution of the remaining assets are to be shared between each member that is left.

Roleplay Quality:
Every gang is closely monitored by Gang Staff. If we find your roleplay is of low quality or in bad faith, Gang Staff reserve the right to disband your gang.

Gang Naming:
The use of real gang names is prohibited and will result in your gang being disbanded.

Impersonation:
Wearing another gangs clothing/colours should only be considered when the roleplay is significant enough to do so. Impersonating/pretending you are another gang with no valid roleplay prior will result in punishment.

Riding out:
No more than EIGHT people should be “riding out” at one time.
Only THREE vehicles are allowed during “ride outs”.
This rule applies to gang scraps/wars.

Riding out (vs PD):
You can have up to the full FIFTHTEEN members ride out against PD.
Only SIX vehicles are allowed when riding out on PD. Common sense rule also needs to apply here.

Raids (vs PD):
You can have up to the full FIFTHTEEN members at gang owned properties during a police raid. Unless you have the armory, you must fear for your life and freedom.

Initiation:
For wars:
Either side needs to initiate. This must be done face to face between both leaders as well as the EIGHT who are riding out for said scenes. At least ONE person from each side needs to have the initiation clipped.
Initiation can’t be done from a vehicle or through a text/call.

For scraps/kidnappings: Either side needs to initiate. This must be done face to face verbally with no limit to who’s present. If you are initiating and the people you are initiating on have more than the EIGHT present, all members present up to the FIFTHTEEN are allowed to defend themselves for this scene. THIS IS LIMITED TO THIS SCENE ONLY.
Initiation timer of ONE hour will apply.

Robbing:
You can rob a player whether they are stage ONE or put into/fallen into stage TWO You are only allowed to take illegal items from a player. If you are removing a player’s communications e.g Phone and Radio, you must ensure that these are given back whether you have killed the player or not. To note: Killing a player must be a last resort.

Combat Reviving:
The use of med-kits in the middle of a gang scraps/wars is prohibited. If this is reported, the scene will be voided by Gang Staff.
When using the Hospital or Witch Doctor, you must engage in full medical roleplay.

Witch Doctor:
You must roleplay the witch doctor during gang scraps (not wars) even if you can’t afford it to prolong roleplay. Witch Doctor can revive while in Stage TWO, meaning you remember all prior events leading up to your Stage TWO state. You can only take a max total of THREE people per gang scrap to the Witch Doctor. This means that you have to choose who you want to take and keep alive, anyone outside of the THREE are to be left for dead. You cannot further kill someone that you’ve taken to Witch Doctor, if you’ve chosen them to be helped, then they are to remain alive.

Heists:
You are unable to breach any sort of heist regardless of if you are in active war or not.

Blooded Out Rules:
If you are "blooded out" of a gang, you must forget sensitive gang information.

This includes, but is not limited to:
Gang Information (FORGET): Stashes, locations that are owned by the gang this includes private money wash, territory plans, trap houses, and/or factory locations, gang relationships, gang plans (past, current, and future).

What you DON'T forget: Names, gang members full names, gang colours (easily relearned), knowledge of drugs (recipes), knowledge of guns (recipes), knowledge of locations (e.g public money wash, public labs, hubs etc).

Cooldowns:
If you leave or are blooded out of a gang, you are to then be placed on a THREE day gang cooldown. You or the Leader of the gang needs to make Gang Staff aware through a support ticket within the Gang Discord.

You cannot re-join the same gang for TWO weeks unless roleplay dictates otherwise. Gang Staff have access to all cooldown histories and punishments may be handed out if this rule is not followed.

When a gang has disbanded (not by Gang Staff), there is no need for each member to be placed on cooldown.
During your cooldown, you may visit other gangs territories/properties to express interest however you may not help assist gangs in any sort of gang activity. This includes but is not limited to:
  • Heists
  • Corner Selling
  • Gang scraps/wars
During your cooldown, you are not to represent any colour that is affiliated to a gang in the city.

Streaming:
If you are in the city, you are not to be on any Vanity Network streams. If you are caught on someone’s stream or within their chat while in the city, you will receive the full metagaming punishment.

Metagaming:
Reports of metagaming require solid evidence such as clips/screenshots. A valid report of metagaming will result in a gang strike being issued. If solid evidence isn’t provided, the report will be closed.

Hostile Events Within Territories:
  • On base zone: 15 Members
  • On claimed zone: 12 Members
  • Everywhere else: 8 Members
If you are meeting with a gang on their territory, regardless of if the scene turns hostile or not, you can only attend with EIGHT members. Defending gangs can have their full FIFTHTEEN members present.
You must wear your gang’s clothing/colours at all times.

Gang Territories:
  • Gang baiting is prohibited.
  • Accessing a gang’s compound is prohibited unless high quality roleplay dictates otherwise.
  • When utilizing turf, you must be wearing your gang’s clothing/colours.
  • You are not allowed to retreat back to your territory during a fight with the intent to add more members to the scene.
  • You cannot refuse to roleplay with a gang because you don’t like their style of roleplay.
  • Gang Management reserve the right to remove gangs from the laptop for any reason.
Gang Wars:
You must make Gang Staff aware if you are planning to go to war. This is so that the war can be monitored.
  • Gangs must declare and end wars face to face within the city. Hostile RP is prohibited during these meetings.
  • Terms for the war must be set between the gangs to ensure that it is a fair war.
  • Gangs must wear their clothing/colours. (This includes vehicle colours)
  • PD can and may intervene wars. This however does not end the war.
  • Green zones apply.
Gang Management reserve the right to stop a gang war at any time.

Unfair Advantages:
  • External crosshairs are not allowed.
  • Fragging packs are not allowed. This includes prop packs. (You must have a day/night cycle).
  • Tracer packs are not allowed.
  • Blood/hit effects are not allowed (confetti, money).
  • You must have shadows on when playing in the server.
  • Stretched res is not allowed.
  • Emoting during fights is not allowed e.g /e sleeps, /e sit ect.
  • “Seat 5” hop outs are not allowed.
  • Handcuffing/tackling during fights is not allowed.

Vanity Network reserves the right to amend gang rules at any point without notice. Make sure you are familiar with the rules before taking part in any sort of Gang RP.
 
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